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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anos atrás |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 anos atrás |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anos atrás |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 anos atrás |
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materialDefinition.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 anos atrás |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 anos atrás |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 anos atrás |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 anos atrás |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 anos atrás |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 anos atrás |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 anos atrás |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 anos atrás |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 anos atrás |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 anos atrás |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 anos atrás |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |