| .. |
|
inspector
|
15f67015d3
Reordering initialization methods #1912
|
8 gadi atpakaļ |
|
editorFunctions.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
editorFunctions.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiDebugger.cpp
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 gadi atpakaļ |
|
guiDebugger.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiEaseViewCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiEaseViewCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiEditCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiEditCtrl.h
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 gadi atpakaļ |
|
guiFilterCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiFilterCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiGraphCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiGraphCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiImageList.cpp
|
527c3790d6
Issue found with PVS-Studio:
|
10 gadi atpakaļ |
|
guiImageList.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiInspector.cpp
|
af2ac4472e
renames the engine method arg to avoid name confusion.
|
9 gadi atpakaļ |
|
guiInspector.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiInspectorTypes.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiInspectorTypes.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiMenuBar.cpp
|
1c2b096a72
Whitespace consistency
|
9 gadi atpakaļ |
|
guiMenuBar.h
|
b614d87e78
Fixes the menubar functionality when using SDL.
|
10 gadi atpakaļ |
|
guiParticleGraphCtrl.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiParticleGraphCtrl.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiPopupMenuCtrl.cpp
|
818b617972
Implements the right-mouse popup menus in the editor in SDL to make it match to Windows.
|
9 gadi atpakaļ |
|
guiPopupMenuCtrl.h
|
818b617972
Implements the right-mouse popup menus in the editor in SDL to make it match to Windows.
|
9 gadi atpakaļ |
|
guiRectHandles.cpp
|
2002d74b78
Issue found with PVS-Studio:
|
10 gadi atpakaļ |
|
guiRectHandles.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiSeparatorCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiSeparatorCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 gadi atpakaļ |
|
guiShapeEdPreview.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |
|
guiShapeEdPreview.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 gadi atpakaļ |