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culling
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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mixin
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b2b950c84a
Add missing include guards to some headers
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před 11 roky |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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před 11 roky |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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před 13 roky |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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před 10 roky |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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před 8 roky |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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před 9 roky |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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před 9 roky |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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před 9 roky |
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sceneContainer.h
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d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
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před 12 roky |
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sceneManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneObject.cpp
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172e62a8f1
Mount Process Order Fix 2
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před 9 roky |
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sceneObject.h
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bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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před 9 roky |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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před 11 roky |
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sceneRenderState.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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před 8 roky |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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před 9 roky |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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před 9 roky |