Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. před 8 roky
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culling 15f67015d3 Reordering initialization methods #1912 před 8 roky
mixin b2b950c84a Add missing include guards to some headers před 11 roky
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors před 11 roky
pathManager.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction před 13 roky
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 10 roky
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. před 8 roky
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes před 9 roky
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates před 9 roky
sceneContainer.h d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. před 12 roky
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneObject.cpp 172e62a8f1 Mount Process Order Fix 2 před 9 roky
sceneObject.h bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. před 9 roky
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl před 11 roky
sceneRenderState.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. před 9 roky
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. před 9 roky