Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 years ago
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advanced 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 years ago
basic ebe2c2dead Add vector light support to forward materials. 6 years ago
common 1c62080f7f cleaned up member::radius 7 years ago
shadowMap 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 6 years ago
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
lightManager.cpp ebe2c2dead Add vector light support to forward materials. 6 years ago
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 years ago
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago