| .. |
|
T3D
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
преди 6 години |
|
Verve
|
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
преди 6 години |
|
afx
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
преди 7 години |
|
app
|
8a7c09c8fe
Clean up redundant variables
|
преди 7 години |
|
assets
|
3fa7a0d4fa
Various fixes
|
преди 6 години |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
преди 7 години |
|
collision
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
преди 7 години |
|
console
|
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
|
преди 6 години |
|
core
|
ab9fc302fc
Added D3D error code interpreter
|
преди 6 години |
|
environment
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
преди 6 години |
|
forest
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
преди 7 години |
|
gfx
|
c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
|
преди 6 години |
|
gui
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
преди 6 години |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
преди 7 години |
|
lighting
|
01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
|
преди 6 години |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
преди 7 години |
|
materials
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
преди 6 години |
|
math
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
преди 6 години |
|
module
|
07b8619bf3
Changed findModule default version value to 1 to match default module version number
|
преди 6 години |
|
navigation
|
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
преди 6 години |
|
persistence
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
преди 6 години |
|
platform
|
1ec048f41d
Merge pull request #2220 from irei1as/development
|
преди 6 години |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
преди 7 години |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
преди 7 години |
|
platformSDL
|
059d531b62
linux followup work by tim
|
преди 6 години |
|
platformWin32
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
преди 7 години |
|
platformX86UNIX
|
547a2e28eb
no message
|
преди 7 години |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
преди 6 години |
|
renderInstance
|
ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
|
преди 6 години |
|
scene
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
преди 6 години |
|
sfx
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
преди 6 години |
|
shaderGen
|
01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
|
преди 6 години |
|
sim
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
преди 7 години |
|
sqlite
|
e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
|
преди 7 години |
|
terrain
|
ccb500f0ca
leftovers from when we added explicit 16 bit greyscale texture support
|
преди 6 години |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
преди 7 години |
|
ts
|
e621e362f4
Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected
|
преди 6 години |
|
util
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
преди 6 години |
|
windowManager
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
преди 6 години |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
преди 9 години |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
преди 13 години |