Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
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T3D cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
Verve c32345fcd1 verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) преди 6 години
afx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size преди 7 години
app 8a7c09c8fe Clean up redundant variables преди 7 години
assets 3fa7a0d4fa Various fixes преди 6 години
cinterface 870ee9fb5b Integrate new CInterface into the engine-console преди 7 години
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
console dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP преди 6 години
core ab9fc302fc Added D3D error code interpreter преди 6 години
environment c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on преди 6 години
forest 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size преди 7 години
gfx c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme преди 6 години
gui cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction преди 7 години
lighting 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right преди 6 години
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans преди 7 години
materials 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
math 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
module 07b8619bf3 Changed findModule default version value to 1 to match default module version number преди 6 години
navigation f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. преди 6 години
persistence 73cb9343d2 Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. преди 6 години
platform 1ec048f41d Merge pull request #2220 from irei1as/development преди 6 години
platformMac 13ce1a7441 corrects compilation errors on mac преди 7 години
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows преди 7 години
platformSDL 059d531b62 linux followup work by tim преди 6 години
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR преди 7 години
platformX86UNIX 547a2e28eb no message преди 7 години
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
renderInstance ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes преди 6 години
scene 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. преди 6 години
sfx 4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) преди 6 години
shaderGen 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right преди 6 години
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor преди 7 години
sqlite e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful преди 7 години
terrain ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support преди 6 години
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. преди 7 години
ts e621e362f4 Corrected the logic for the GenerateComposite import config rule so it only applies if there's any of the ORM maps detected преди 6 години
util dd3422b5a2 Added ability to pass ints to post effect shader consts преди 6 години
windowManager cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake преди 9 години
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 преди 13 години