AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 years ago
..
test 1449c4df57 Add some tests for engineAPI and console 11 years ago
CMDgram.y d666322a1b Merging 8 years ago
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 years ago
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 years ago
ast.h e80b66464e ast shadowvar cleanup 7 years ago
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
astNodes.cpp e80b66464e ast shadowvar cleanup 7 years ago
bison.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
bison.simple 7dbfe6994d Engine directory for ticket #1 13 years ago
cmdgram.cpp d666322a1b Merging 8 years ago
cmdgram.h d666322a1b Merging 8 years ago
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
codeBlock.h d666322a1b Merging 8 years ago
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 years ago
codeInterpreter.h d666322a1b Merging 8 years ago
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
compiler.h d666322a1b Merging 8 years ago
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 years ago
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 years ago
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
consoleFunctions.h 39d5563a8c Added type checking functions 11 years ago
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
consoleInternal.h d666322a1b Merging 8 years ago
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 years ago
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 years ago
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 years ago
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 years ago
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 years ago
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 years ago
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 years ago
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 years ago
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 years ago
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 years ago
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 years ago
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 years ago
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 years ago
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 years ago
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 years ago
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 years ago
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 years ago
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 years ago
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 years ago
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 years ago
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 years ago
scriptObjects.h b56f8674cd New ScriptTickObject 13 years ago
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago
simBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 years ago
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 years ago
simDictionary.h bcc5459818 whitespace 9 years ago
simEvents.cpp bcc5459818 whitespace 9 years ago
simEvents.h 3f97c2cedd Fix building on GCC 11 years ago
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 years ago
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 years ago
simObject.cpp 701ae6034d Update simObject.cpp 6 years ago
simObject.h 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 years ago
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
simObjectMemento.h bcc5459818 whitespace 9 years ago
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 years ago
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 years ago
simSerialize.cpp bcc5459818 whitespace 9 years ago
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 years ago
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 years ago
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
telnetConsole.h 539efcb1e1 Input event changes 13 years ago
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 years ago
typeValidators.cpp bcc5459818 whitespace 9 years ago
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 years ago