AzaezelX ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support 6 years ago
..
glsl b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 7 years ago
hlsl b3805fe778 Merge branch 'terrainNormalNeener' into PBR_PR 7 years ago
terrCell.cpp 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
terrCellMaterial.cpp c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
terrCellMaterial.h b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
terrCollision.cpp 2002d74b78 Issue found with PVS-Studio: 10 years ago
terrCollision.h 7dbfe6994d Engine directory for ticket #1 13 years ago
terrData.cpp e718841467 Eliminate DefineConsoleFunction 7 years ago
terrData.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
terrExport.cpp 76908eae3c Eliminate DefineConsoleMethod 7 years ago
terrFeatureTypes.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
terrFeatureTypes.h b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
terrFile.cpp ccb500f0ca leftovers from when we added explicit 16 bit greyscale texture support 6 years ago
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 years ago
terrImport.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
terrMaterial.cpp b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
terrMaterial.h b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
terrRender.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 years ago
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago