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inspector
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 лет назад |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 лет назад |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiInspector.cpp
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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5 лет назад |
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guiInspector.h
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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5 лет назад |
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guiInspectorTypes.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 лет назад |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 лет назад |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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guiPopupMenuCtrl.cpp
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a5404ad216
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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5 лет назад |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 лет назад |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiShapeEdPreview.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 лет назад |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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popupMenu.cpp
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a5404ad216
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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5 лет назад |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 лет назад |