Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 anni fa
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culling 7392d598da uninitialized variables-scene 5 anni fa
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
pathManager.h 7392d598da uninitialized variables-scene 5 anni fa
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 anni fa
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 anni fa
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
reflector.cpp 89128ce14a Post FX script file initialization 6 anni fa
reflector.h ebf3f2d971 reflector classvar cleanups 7 anni fa
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 anni fa
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 anni fa
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 anni fa
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs 5 anni fa
sceneObject.h 40dd926873 Adds function for sceneObjects to report utilized assets 5 anni fa
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 anni fa
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 anni fa
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 anni fa
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 anni fa