AzaezelX a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 jaren geleden
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win32CursorController.cpp 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 jaren geleden
win32CursorController.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
win32SplashScreen.cpp 475f218bcd Modified files for SDL2. 11 jaren geleden
win32Window.cpp a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 jaren geleden
win32Window.h a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 jaren geleden
win32WindowMgr.cpp 56d9ebe8eb Update win32WindowMgr.cpp 8 jaren geleden
win32WindowMgr.h c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 11 jaren geleden
winDispatch.cpp 4386ababbe Character type fixes for building with clang-cl 10 jaren geleden
winDispatch.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden