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glsl
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 年 前 |
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hlsl
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 年 前 |
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terrCell.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrCell.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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terrCellMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrCellMaterial.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 年 前 |
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terrCollision.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 年 前 |
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terrCollision.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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terrData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 年 前 |
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terrFeatureTypes.cpp
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196b214eae
engine:
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10 年 前 |
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terrFeatureTypes.h
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196b214eae
engine:
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10 年 前 |
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terrFile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrFile.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 年 前 |
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terrImport.cpp
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171a24459f
Remove namespace from header
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12 年 前 |
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terrLighting.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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terrMaterial.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 年 前 |
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terrMaterial.h
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 年 前 |
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terrRender.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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terrRender.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 年 前 |