Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
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bitStream.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
bitStream.h a0b1512857 bitstream shadowvar cleanup 7 лет назад
fileStream.cpp 527c3790d6 Issue found with PVS-Studio: 10 лет назад
fileStream.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад
fileStreamObject.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
fileStreamObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
ioHelper.h e4ad890b78 Expanded signals and journaled signals to support up to 13 parameters 13 лет назад
memStream.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
memStream.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
stream.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
stream.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
streamObject.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
streamObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tStream.h 7dbfe6994d Engine directory for ticket #1 13 лет назад