Azaezel 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 7 years ago
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T3D 0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 7 years ago
afx b7a6f6140c afx effect-vector and phrase membervar cleanups 7 years ago
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
assets 41507d2dd5 shadowvar cleanup 7 years ago
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 years ago
environment 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 years ago
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 7 years ago
gfx ab10cc0c87 timmy merge work 7 years ago
gui b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
lighting 0974902cc8 put lerp back after verifying we were indeed getting values passed along. 7 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 9e65e940d0 lighting single buffer 7 years ago
math b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
navigation f0c29172ca gui shadowvar cleanups 7 years ago
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 years ago
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
postFx 6e17475f86 WIP shader work - not complete! 7 years ago
renderInstance 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT 7 years ago
scene b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
shaderGen 9e65e940d0 lighting single buffer 7 years ago
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
terrain daef7aa128 debug spew cleanup 7 years ago
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 years ago
ts b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago