Tim Barnes 9e65e940d0 lighting single buffer преди 7 години
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
baseMatInstance.h d4c2eeea98 Selection Highlighting преди 8 години
baseMaterialDefinition.h 2753f562e8 shadow caching преди 10 години
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive преди 11 години
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstance.cpp d4c2eeea98 Selection Highlighting преди 8 години
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
matStateHint.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialDefinition.cpp b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
materialDefinition.h b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialFeatureTypes.cpp 9e65e940d0 lighting single buffer преди 7 години
materialFeatureTypes.h 9e65e940d0 lighting single buffer преди 7 години
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) преди 8 години
materialList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
materialManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
miscShdrDat.h 3496c549b5 Hardware Skinning Support преди 9 години
processedCustomMaterial.cpp b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
processedFFMaterial.h 3496c549b5 Hardware Skinning Support преди 9 години
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
processedMaterial.h b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
processedShaderMaterial.cpp 9a39afa0eb reflection probe updates преди 7 години
processedShaderMaterial.h 9a39afa0eb reflection probe updates преди 7 години
sceneData.h d4c2eeea98 Selection Highlighting преди 8 години
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups преди 7 години
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. преди 11 години
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години