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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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baseMatInstance.h
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d4c2eeea98
Selection Highlighting
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преди 8 години |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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преди 10 години |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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преди 11 години |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstance.cpp
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d4c2eeea98
Selection Highlighting
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преди 8 години |
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matInstance.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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преди 8 години |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialDefinition.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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materialDefinition.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureTypes.cpp
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9e65e940d0
lighting single buffer
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преди 7 години |
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materialFeatureTypes.h
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9e65e940d0
lighting single buffer
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преди 7 години |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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преди 8 години |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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materialManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedCustomMaterial.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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преди 7 години |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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processedFFMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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processedFFMaterial.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedMaterial.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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processedMaterial.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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преди 7 години |
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processedShaderMaterial.cpp
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9a39afa0eb
reflection probe updates
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преди 7 години |
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processedShaderMaterial.h
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9a39afa0eb
reflection probe updates
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преди 7 години |
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sceneData.h
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d4c2eeea98
Selection Highlighting
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преди 8 години |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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преди 7 години |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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преди 11 години |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |