Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 tahun lalu
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assets 072b5ecb19 Merge pull request #357 from Areloch/ImageAssetHookins 5 tahun lalu
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 tahun lalu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fx c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
gameBase c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
lighting 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 tahun lalu
physics fabd5864fa uninitialized variables-t3d 5 tahun lalu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
turret fabd5864fa uninitialized variables-t3d 5 tahun lalu
vehicles 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests 5 tahun lalu
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 tahun lalu
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 tahun lalu
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 tahun lalu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 tahun lalu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 tahun lalu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 tahun lalu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 tahun lalu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 tahun lalu
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 tahun lalu
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
cameraSpline.h a41b28f6b7 safety check 5 tahun lalu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 5 tahun lalu
convexShape.h fabd5864fa uninitialized variables-t3d 5 tahun lalu
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 tahun lalu
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 tahun lalu
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 tahun lalu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 tahun lalu
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 tahun lalu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 tahun lalu
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
item.cpp afb39d398f code review: 5 tahun lalu
item.h afb39d398f code review: 5 tahun lalu
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 tahun lalu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
lightBase.cpp 6ade6f08ce Updated Assimp 5 tahun lalu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 tahun lalu
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 tahun lalu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 tahun lalu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 tahun lalu
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 tahun lalu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 tahun lalu
notesObject.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 tahun lalu
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 tahun lalu
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 tahun lalu
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 tahun lalu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 tahun lalu
player.h afb39d398f code review: 5 tahun lalu
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
portal.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 tahun lalu
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 tahun lalu
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 tahun lalu
projectile.h c32c9557ab enhanced-projectile 8 tahun lalu
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 tahun lalu
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 7 tahun lalu
resource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 tahun lalu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigidShape.cpp 321c25a401 profiler tracking name collision fix 5 tahun lalu
rigidShape.h d1cc5964c4 fix GCC compile 5 tahun lalu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeBase.cpp afb39d398f code review: 5 tahun lalu
shapeBase.h afb39d398f code review: 5 tahun lalu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeImage.cpp fabd5864fa uninitialized variables-t3d 5 tahun lalu
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 tahun lalu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 tahun lalu
trigger.cpp b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 tahun lalu
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 tahun lalu
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 tahun lalu
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 tahun lalu
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 tahun lalu
zone.h dbf34df71d select within zone pushbutton 6 tahun lalu