| .. |
|
assets
|
072b5ecb19
Merge pull request #357 from Areloch/ImageAssetHookins
|
5 tahun lalu |
|
decal
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 tahun lalu |
|
examples
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 tahun lalu |
|
fps
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
fx
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 tahun lalu |
|
gameBase
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 tahun lalu |
|
lighting
|
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
|
5 tahun lalu |
|
physics
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
sfx
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 tahun lalu |
|
turret
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
vehicles
|
3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
|
5 tahun lalu |
|
Scene.cpp
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 tahun lalu |
|
Scene.h
|
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
|
5 tahun lalu |
|
accumulationVolume.cpp
|
1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
|
7 tahun lalu |
|
accumulationVolume.h
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
11 tahun lalu |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 tahun lalu |
|
aiClient.h
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 tahun lalu |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 tahun lalu |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
aiPlayer.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 tahun lalu |
|
aiPlayer.h
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 tahun lalu |
|
camera.cpp
|
5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
|
8 tahun lalu |
|
camera.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
5 tahun lalu |
|
cameraSpline.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
cameraSpline.h
|
a41b28f6b7
safety check
|
5 tahun lalu |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 tahun lalu |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 tahun lalu |
|
convexShape.cpp
|
afd836cc56
export rounds LODs to the nearest power of 2
|
5 tahun lalu |
|
convexShape.h
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
debris.cpp
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
5 tahun lalu |
|
debris.h
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 tahun lalu |
|
gameFunctions.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 tahun lalu |
|
gameTSCtrl.cpp
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 tahun lalu |
|
gameTSCtrl.h
|
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
|
10 tahun lalu |
|
groundPlane.cpp
|
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
|
8 tahun lalu |
|
groundPlane.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiMaterialPreview.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
guiMaterialPreview.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiNoMouseCtrl.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
guiObjectView.cpp
|
1c62080f7f
cleaned up member::radius
|
7 tahun lalu |
|
guiObjectView.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
item.cpp
|
afb39d398f
code review:
|
5 tahun lalu |
|
item.h
|
afb39d398f
code review:
|
5 tahun lalu |
|
levelInfo.cpp
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 tahun lalu |
|
levelInfo.h
|
2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 tahun lalu |
|
lightAnimData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightAnimData.h
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 tahun lalu |
|
lightBase.cpp
|
6ade6f08ce
Updated Assimp
|
5 tahun lalu |
|
lightBase.h
|
19092c368a
localRenderViz -- Implements per-light renderViz setting.
|
8 tahun lalu |
|
lightDescription.cpp
|
c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
|
6 tahun lalu |
|
lightDescription.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightFlareData.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
lightFlareData.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
missionArea.cpp
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
11 tahun lalu |
|
missionArea.h
|
093252ada3
Updated logic in MissionArea::getServerObject.
|
13 tahun lalu |
|
missionMarker.cpp
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
7 tahun lalu |
|
missionMarker.h
|
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
|
11 tahun lalu |
|
notesObject.cpp
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
5 tahun lalu |
|
notesObject.h
|
4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
|
5 tahun lalu |
|
objectTypes.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 tahun lalu |
|
occlusionVolume.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
pathCamera.cpp
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 tahun lalu |
|
pathCamera.h
|
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
|
11 tahun lalu |
|
pathShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
pathShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
physicalZone.cpp
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 tahun lalu |
|
physicalZone.h
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 tahun lalu |
|
player.cpp
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 tahun lalu |
|
player.h
|
afb39d398f
code review:
|
5 tahun lalu |
|
pointLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 tahun lalu |
|
pointLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
portal.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 tahun lalu |
|
portal.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
prefab.cpp
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 tahun lalu |
|
prefab.h
|
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
|
5 tahun lalu |
|
projectile.cpp
|
654fc29dc2
bounds to mBounds conflict avoidance
|
7 tahun lalu |
|
projectile.h
|
c32c9557ab
enhanced-projectile
|
8 tahun lalu |
|
proximityMine.cpp
|
76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
|
7 tahun lalu |
|
proximityMine.h
|
0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
|
7 tahun lalu |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
rigid.cpp
|
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
|
10 tahun lalu |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
rigidShape.cpp
|
321c25a401
profiler tracking name collision fix
|
5 tahun lalu |
|
rigidShape.h
|
d1cc5964c4
fix GCC compile
|
5 tahun lalu |
|
scopeAlwaysShape.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
shapeBase.cpp
|
afb39d398f
code review:
|
5 tahun lalu |
|
shapeBase.h
|
afb39d398f
code review:
|
5 tahun lalu |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
shapeImage.cpp
|
fabd5864fa
uninitialized variables-t3d
|
5 tahun lalu |
|
spotLight.cpp
|
695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
|
5 tahun lalu |
|
spotLight.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 tahun lalu |
|
staticShape.cpp
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
staticShape.h
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
6 tahun lalu |
|
trigger.cpp
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
5 tahun lalu |
|
trigger.h
|
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
|
5 tahun lalu |
|
tsStatic.cpp
|
e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
|
5 tahun lalu |
|
tsStatic.h
|
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
|
5 tahun lalu |
|
zone.cpp
|
9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
|
5 tahun lalu |
|
zone.h
|
dbf34df71d
select within zone pushbutton
|
6 tahun lalu |