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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ITEM_H_
- #define _ITEM_H_
- #ifndef _SHAPEBASE_H_
- #include "T3D/shapeBase.h"
- #endif
- #ifndef _BOXCONVEX_H_
- #include "collision/boxConvex.h"
- #endif
- #ifndef _DYNAMIC_CONSOLETYPES_H_
- #include "console/dynamicTypes.h"
- #endif
- class PhysicsBody;
- //----------------------------------------------------------------------------
- struct ItemData: public ShapeBaseData {
- typedef ShapeBaseData Parent;
- F32 friction;
- F32 elasticity;
- bool sticky;
- F32 gravityMod;
- F32 maxVelocity;
- bool lightOnlyStatic;
- S32 lightType;
- ColorF lightColor;
- S32 lightTime;
- F32 lightRadius;
- bool simpleServerCollision;
- ItemData();
- DECLARE_CONOBJECT(ItemData);
- static void initPersistFields();
- virtual void packData(BitStream* stream);
- virtual void unpackData(BitStream* stream);
- };
- //----------------------------------------------------------------------------
- class Item: public ShapeBase
- {
- protected:
- typedef ShapeBase Parent;
- enum MaskBits {
- HiddenMask = Parent::NextFreeMask,
- ThrowSrcMask = Parent::NextFreeMask << 1,
- PositionMask = Parent::NextFreeMask << 2,
- RotationMask = Parent::NextFreeMask << 3,
- NextFreeMask = Parent::NextFreeMask << 4
- };
- // Client interpolation data
- struct StateDelta {
- Point3F pos;
- VectorF posVec;
- S32 warpTicks;
- Point3F warpOffset;
- F32 dt;
- };
- StateDelta delta;
- // Static attributes
- ItemData* mDataBlock;
- static F32 mGravity;
- bool mStatic;
- bool mRotate;
- //
- VectorF mVelocity;
- bool mAtRest;
- S32 mAtRestCounter;
- static const S32 csmAtRestTimer;
- bool mInLiquid;
- ShapeBase* mCollisionObject;
- U32 mCollisionTimeout;
- PhysicsBody *mPhysicsRep;
- bool mSubclassItemHandlesScene; ///< A subclass of Item will handle all of the adding to the scene
- protected:
- DECLARE_CALLBACK( void, onStickyCollision, ( const char* objID ));
- DECLARE_CALLBACK( void, onEnterLiquid, ( const char* objID, F32 waterCoverage, const char* liquidType ));
- DECLARE_CALLBACK( void, onLeaveLiquid, ( const char* objID, const char* liquidType ));
- public:
- void registerLights(LightManager * lightManager, bool lightingScene);
- enum LightType
- {
- NoLight = 0,
- ConstantLight,
- PulsingLight,
- NumLightTypes,
- };
- private:
- S32 mDropTime;
- LightInfo* mLight;
- public:
- Point3F mStickyCollisionPos;
- Point3F mStickyCollisionNormal;
- //
- private:
- OrthoBoxConvex mConvex;
- Box3F mWorkingQueryBox;
- void updateVelocity(const F32 dt);
- void updatePos(const U32 mask, const F32 dt);
- void updateWorkingCollisionSet(const U32 mask, const F32 dt);
- bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere);
- void buildConvex(const Box3F& box, Convex* convex);
- void onDeleteNotify(SimObject*);
- static bool _setStatic(void *object, const char *index, const char *data);
- static bool _setRotate(void *object, const char *index, const char *data);
- protected:
- void _updatePhysics();
- void prepRenderImage(SceneRenderState *state);
- void advanceTime(F32 dt);
- public:
- DECLARE_CONOBJECT(Item);
- Item();
- ~Item();
- static void initPersistFields();
- static void consoleInit();
- bool onAdd();
- void onRemove();
- bool onNewDataBlock( GameBaseData *dptr, bool reload );
- bool isStatic() { return mStatic; }
- bool isAtRest() { return mAtRest; }
- bool isRotating() { return mRotate; }
- Point3F getVelocity() const;
- void setVelocity(const VectorF& vel);
- void applyImpulse(const Point3F& pos,const VectorF& vec);
- void setCollisionTimeout(ShapeBase* obj);
- ShapeBase* getCollisionObject() { return mCollisionObject; };
- void processTick(const Move *move);
- void interpolateTick(F32 delta);
- virtual void setTransform(const MatrixF &mat);
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- };
- typedef Item::LightType ItemLightType;
- DefineEnumType( ItemLightType );
- #endif
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