Duion 5f2ab23fac sunbokeh partly fix, still needs work 9 years ago
..
decal 1ae043bc90 decal lifetime option functionality added 9 years ago
examples 3a18819e1e Issue found by PVS Studio: 10 years ago
fps b8d462e22e Merge pull request #3 from ZOD2015/ueberengine-dev 9 years ago
fx 5d52864c9f move reference point for camShake to player's bounding box center 9 years ago
gameBase 39f0e269d6 Merge pull request #1328 from GarageGames/release-3.7 10 years ago
physics 4721181d44 Merge pull request #1361 from Azaezel/BulletBreak1 10 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 10 years ago
turret e471c96014 Teams implementation 9 years ago
vehicles 1ce643cbc8 fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found https://github.com/GarageGames/Torque3D/blob/74a05854d56afe15cbc341575b73b3474af18277/Engine/source/T3D/shapeBase.cpp#L1600 like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 10 years ago
accumulationVolume.cpp 20484b58eb linux compile error missing polyhedral include fix 10 years ago
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
aiClient.cpp 2f48f31a6f Fixed String comparisons. 10 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp 807aad826f Merge pull request #1357 from Azaezel/ChaseCache 10 years ago
aiPlayer.h 807aad826f Merge pull request #1357 from Azaezel/ChaseCache 10 years ago
camera.cpp 11398bb04e Issue found with PVS-Studio: 10 years ago
camera.h 11398bb04e Issue found with PVS-Studio: 10 years ago
cameraSpline.cpp 4e9034854d Linux implementation. Include changes for gcc x64. 10 years ago
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 12 years ago
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
debris.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameFunctions.cpp a691278113 Add missing code to indicate stereo targets are available when a display device is used 10 years ago
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp 3746093efd ground plane zOffset feature 9 years ago
groundPlane.h 3746093efd ground plane zOffset feature 9 years ago
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 years ago
item.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
lightAnimData.cpp 6e1d031ecd Corrects light animation to adhere to the brightness level set in the light's params instead of sticking with the default 0-1 brightness range. 10 years ago
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightBase.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightFlareData.cpp 5f2ab23fac sunbokeh partly fix, still needs work 9 years ago
lightFlareData.h 5f2ab23fac sunbokeh partly fix, still needs work 9 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 12 years ago
missionMarker.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 10 years ago
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 years ago
occlusionVolume.cpp 20484b58eb linux compile error missing polyhedral include fix 10 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 years ago
player.cpp 11398bb04e Issue found with PVS-Studio: 10 years ago
player.h 11398bb04e Issue found with PVS-Studio: 10 years ago
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.h 7dbfe6994d Engine directory for ticket #1 13 years ago
projectile.cpp 308063a006 new player explosion feature 9 years ago
projectile.h 308063a006 new player explosion feature 9 years ago
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp 7565447d63 resource integration: "setting image state manually" 9 years ago
shapeBase.h 7565447d63 resource integration: "setting image state manually" 9 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 7565447d63 resource integration: "setting image state manually" 9 years ago
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 10 years ago
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 years ago
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
trigger.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tsStatic.cpp 070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. 10 years ago
tsStatic.h 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago