levelInfo.h 3.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _LEVELINFO_H_
  23. #define _LEVELINFO_H_
  24. #ifndef _NETOBJECT_H_
  25. #include "sim/netObject.h"
  26. #endif
  27. #ifndef _COLOR_H_
  28. #include "core/color.h"
  29. #endif
  30. #ifndef _FOGSTRUCTS_H_
  31. #include "scene/fogStructs.h"
  32. #endif
  33. #ifndef _SFXCOMMON_H_
  34. #include "sfx/sfxCommon.h"
  35. #endif
  36. class SFXAmbience;
  37. class SFXSoundscape;
  38. class LevelInfo : public NetObject
  39. {
  40. typedef NetObject Parent;
  41. private:
  42. F32 mWorldSize;
  43. FogData mFogData;
  44. F32 mNearClip;
  45. F32 mVisibleDistance;
  46. F32 mVisibleGhostDistance;
  47. F32 mDecalBias;
  48. ColorI mCanvasClearColor;
  49. /// @name Lighting Properties
  50. /// @{
  51. bool mAdvancedLightmapSupport;
  52. /// Seconds it takes to go from one global ambient color
  53. /// to a different one.
  54. F32 mAmbientLightBlendPhase;
  55. /// Interpolation for going from one global ambient color
  56. /// to a different one.
  57. EaseF mAmbientLightBlendCurve;
  58. /// @}
  59. /// @name Sound Properties
  60. /// @{
  61. /// Global ambient sound space properties.
  62. SFXAmbience* mSoundAmbience;
  63. /// Distance attenuation model to use.
  64. SFXDistanceModel mSoundDistanceModel;
  65. ///
  66. SFXSoundscape* mSoundscape;
  67. /// @}
  68. /// Responsible for passing on
  69. /// the LevelInfo settings to the
  70. /// client SceneGraph, from which
  71. /// other systems can get at them.
  72. void _updateSceneGraph();
  73. void _onLMActivate(const char *lm, bool enable);
  74. public:
  75. LevelInfo();
  76. virtual ~LevelInfo();
  77. DECLARE_CONOBJECT(LevelInfo);
  78. /// @name SceneObject Inheritance
  79. /// @{
  80. virtual SFXAmbience* getSoundAmbience() const { return mSoundAmbience; }
  81. /// @}
  82. /// @name SimObject Inheritance
  83. /// @{
  84. virtual bool onAdd();
  85. virtual void onRemove();
  86. virtual void inspectPostApply();
  87. static void initPersistFields();
  88. /// @}
  89. /// @name NetObject Inheritance
  90. /// @{
  91. enum NetMaskBits
  92. {
  93. UpdateMask = BIT(0)
  94. };
  95. virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
  96. virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
  97. /// @}
  98. };
  99. #endif // _LEVELINFO_H_