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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TSSTATIC_H_
- #define _TSSTATIC_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _CONVEX_H_
- #include "collision/convex.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _NETSTRINGTABLE_H_
- #include "sim/netStringTable.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- class TSShapeInstance;
- class TSThread;
- class TSStatic;
- class PhysicsBody;
- struct ObjectRenderInst;
- class TSStaticPolysoupConvex : public Convex
- {
- typedef Convex Parent;
- friend class TSMesh;
- public:
- TSStaticPolysoupConvex();
- ~TSStaticPolysoupConvex() {};
- public:
- Box3F box;
- Point3F verts[4];
- PlaneF normal;
- S32 idx;
- TSMesh *mesh;
- static SceneObject* smCurObject;
- public:
- // Returns the bounding box in world coordinates
- Box3F getBoundingBox() const;
- Box3F getBoundingBox(const MatrixF& mat, const Point3F& scale) const;
- void getFeatures(const MatrixF& mat,const VectorF& n, ConvexFeature* cf);
- // This returns a list of convex faces to collide against
- void getPolyList(AbstractPolyList* list);
- // This returns the furthest point from the input vector
- Point3F support(const VectorF& v) const;
- };
- /// A simple mesh shape with optional ambient animation.
- class TSStatic : public SceneObject
- {
- typedef SceneObject Parent;
- static U32 smUniqueIdentifier;
- enum MaskBits
- {
- TransformMask = Parent::NextFreeMask << 0,
- AdvancedStaticOptionsMask = Parent::NextFreeMask << 1,
- UpdateCollisionMask = Parent::NextFreeMask << 2,
- SkinMask = Parent::NextFreeFlag << 3,
- NextFreeMask = Parent::NextFreeMask << 4
- };
- public:
- void setAlphaFade(bool enable, F32 start, F32 end, bool inverse)
- {
- mUseAlphaFade = enable;
- mAlphaFadeStart = start;
- mAlphaFadeEnd = end;
- mInvertAlphaFade = inverse;
- }
-
- /// The different types of mesh data types
- enum MeshType
- {
- None = 0, ///< No mesh
- Bounds = 1, ///< Bounding box of the shape
- CollisionMesh = 2, ///< Specifically designated collision meshes
- VisibleMesh = 3 ///< Rendered mesh polygons
- };
-
- protected:
- bool mUseAlphaFade;
- F32 mAlphaFadeStart;
- F32 mAlphaFadeEnd;
- F32 mAlphaFade;
- bool mInvertAlphaFade;
- bool onAdd();
- void onRemove();
- // Collision
- void prepCollision();
- bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
- bool castRayRendered(const Point3F &start, const Point3F &end, RayInfo* info);
- bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
- void buildConvex(const Box3F& box, Convex* convex);
-
- bool _createShape();
-
- void _updatePhysics();
- void _renderNormals( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void _onResourceChanged( const Torque::Path &path );
- // ProcessObject
- virtual void processTick( const Move *move );
- virtual void interpolateTick( F32 delta );
- virtual void advanceTime( F32 dt );
- /// Start or stop processing ticks depending on our state.
- void _updateShouldTick();
- protected:
- Convex *mConvexList;
- StringTableEntry mShapeName;
- U32 mShapeHash;
- Resource<TSShape> mShape;
- Vector<S32> mCollisionDetails;
- Vector<S32> mLOSDetails;
- TSShapeInstance *mShapeInstance;
- NetStringHandle mSkinNameHandle;
- String mAppliedSkinName;
- bool mPlayAmbient;
- TSThread* mAmbientThread;
- /// The type of mesh data to return for collision queries.
- MeshType mCollisionType;
- /// The type of mesh data to return for decal polylist queries.
- MeshType mDecalType;
- bool mAllowPlayerStep;
- /// If true each submesh within the TSShape is culled
- /// against the object space frustum.
- bool mMeshCulling;
- /// If true the shape is sorted by the origin of the
- /// model instead of the nearest point of the bounds.
- bool mUseOriginSort;
- PhysicsBody *mPhysicsRep;
- // Debug stuff
- F32 mRenderNormalScalar;
- S32 mForceDetail;
- public:
- TSStatic();
- ~TSStatic();
- DECLARE_CONOBJECT(TSStatic);
- static void initPersistFields();
- static bool _setFieldSkin( void *object, const char* index, const char* data );
- static const char *_getFieldSkin( void *object, const char *data );
- // Skinning
- void setSkinName( const char *name );
- void reSkin();
- // NetObject
- U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *conn, BitStream *stream );
- // SceneObject
- void setTransform( const MatrixF &mat );
- void onScaleChanged();
- void prepRenderImage( SceneRenderState *state );
- void inspectPostApply();
- /// The type of mesh data use for collision queries.
- MeshType getCollisionType() const { return mCollisionType; }
- bool allowPlayerStep() const { return mAllowPlayerStep; }
- Resource<TSShape> getShape() const { return mShape; }
- StringTableEntry getShapeFileName() { return mShapeName; }
-
- TSShapeInstance* getShapeInstance() const { return mShapeInstance; }
- const Vector<S32>& getCollisionDetails() const { return mCollisionDetails; }
- const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
- };
- typedef TSStatic::MeshType TSMeshType;
- DefineEnumType( TSMeshType );
- #endif // _H_TSSTATIC
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