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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _H_PHYSICALZONE
- #define _H_PHYSICALZONE
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _EARLYOUTPOLYLIST_H_
- #include "collision/earlyOutPolyList.h"
- #endif
- #ifndef _MPOLYHEDRON_H_
- #include "math/mPolyhedron.h"
- #endif
- class Convex;
- class PhysicalZone : public SceneObject
- {
- typedef SceneObject Parent;
- enum UpdateMasks {
- ActiveMask = Parent::NextFreeMask << 0,
- NextFreeMask = Parent::NextFreeMask << 1
- };
- protected:
- static bool smRenderPZones;
- F32 mVelocityMod;
- F32 mGravityMod;
- Point3F mAppliedForce;
- // Basically ripped from trigger
- Polyhedron mPolyhedron;
- EarlyOutPolyList mClippedList;
- bool mActive;
- Convex* mConvexList;
- void buildConvex(const Box3F& box, Convex* convex);
- public:
- PhysicalZone();
- ~PhysicalZone();
- // SimObject
- DECLARE_CONOBJECT(PhysicalZone);
- static void consoleInit();
- static void initPersistFields();
- bool onAdd();
- void onRemove();
- void inspectPostApply();
- // NetObject
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- // SceneObject
- void setTransform(const MatrixF &mat);
- void prepRenderImage( SceneRenderState* state );
- inline F32 getVelocityMod() const { return mVelocityMod; }
- inline F32 getGravityMod() const { return mGravityMod; }
- inline const Point3F& getForce() const { return mAppliedForce; }
- void setPolyhedron(const Polyhedron&);
- bool testObject(SceneObject*);
- bool testBox( const Box3F &box ) const;
- void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void activate();
- void deactivate();
- inline bool isActive() const { return mActive; }
- };
- #endif // _H_PHYSICALZONE
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