proximityMine.h 4.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PROXIMITYMINE_H_
  23. #define _PROXIMITYMINE_H_
  24. #ifndef _ITEM_H_
  25. #include "T3D/item.h"
  26. #endif
  27. class ExplosionData;
  28. class SFXTrack;
  29. class ProximityMine;
  30. //----------------------------------------------------------------------------
  31. struct ProximityMineData: public ItemData
  32. {
  33. typedef ItemData Parent;
  34. DECLARE_CALLBACK( void, onTriggered, ( ProximityMine* obj, SceneObject* target ) );
  35. DECLARE_CALLBACK( void, onExplode, ( ProximityMine* obj, Point3F pos ) );
  36. public:
  37. F32 armingDelay;
  38. S32 armingSequence;
  39. SFXTrack* armingSound;
  40. F32 autoTriggerDelay;
  41. bool triggerOnOwner;
  42. F32 triggerRadius;
  43. F32 triggerSpeed;
  44. F32 triggerDelay;
  45. S32 triggerSequence;
  46. SFXTrack* triggerSound;
  47. F32 explosionOffset;
  48. ProximityMineData();
  49. DECLARE_CONOBJECT( ProximityMineData );
  50. static void initPersistFields();
  51. bool preload( bool server, String& errorStr );
  52. virtual void packData( BitStream* stream );
  53. virtual void unpackData( BitStream* stream );
  54. };
  55. //----------------------------------------------------------------------------
  56. class ProximityMine: public Item
  57. {
  58. typedef Item Parent;
  59. protected:
  60. enum MaskBits {
  61. DeployedMask = Parent::NextFreeMask,
  62. ExplosionMask = Parent::NextFreeMask << 1,
  63. NextFreeMask = Parent::NextFreeMask << 2
  64. };
  65. enum State
  66. {
  67. Thrown = 0, //!< Mine has been thrown, but not yet attached to a surface
  68. Deployed, //!< Mine has attached to a surface but is not yet armed
  69. Armed, //!< Mine is armed and will trigger if any object enters the trigger area
  70. Triggered, //!< Mine has been triggered and will explode soon
  71. Exploded, //!< Mine has exploded and will be deleted on the server shortly
  72. NumStates
  73. };
  74. ProximityMineData* mDataBlock;
  75. TSThread* mAnimThread;
  76. SceneObject* mOwner;
  77. State mState;
  78. F32 mStateTimeout;
  79. void setDeployedPos( const Point3F& pos, const Point3F& normal );
  80. void prepRenderImage( SceneRenderState* state );
  81. void renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
  82. public:
  83. DECLARE_CONOBJECT( ProximityMine );
  84. ProximityMine();
  85. ~ProximityMine();
  86. static void consoleInit();
  87. bool onAdd();
  88. void onRemove();
  89. bool onNewDataBlock( GameBaseData* dptr, bool reload );
  90. virtual void setTransform( const MatrixF& mat );
  91. void processTick( const Move* move );
  92. void explode();
  93. void advanceTime( F32 dt );
  94. U32 packUpdate ( NetConnection* conn, U32 mask, BitStream* stream );
  95. void unpackUpdate( NetConnection* conn, BitStream* stream );
  96. };
  97. #endif // _PROXIMITYMINE_H_