sfxXAudioBuffer.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SFXXAUDIOBUFFER_H_
  23. #define _SFXXAUDIOBUFFER_H_
  24. #include <xaudio2.h>
  25. #ifndef _SFXINTERNAL_H_
  26. #include "sfx/sfxInternal.h"
  27. #endif
  28. #ifndef _TVECTOR_H_
  29. #include "core/util/tVector.h"
  30. #endif
  31. /// Audio data buffer for the XAudio device layer.
  32. class SFXXAudioBuffer : public SFXBuffer
  33. {
  34. public:
  35. typedef SFXBuffer Parent;
  36. friend class SFXXAudioDevice;
  37. friend class SFXXAudioVoice;
  38. protected:
  39. struct Buffer
  40. {
  41. XAUDIO2_BUFFER mData;
  42. SFXInternal::SFXStreamPacket* mPacket;
  43. Buffer()
  44. : mPacket( 0 )
  45. {
  46. dMemset( &mData, 0, sizeof( mData ) );
  47. }
  48. };
  49. typedef Vector< Buffer > QueueType;
  50. QueueType mBufferQueue;
  51. /// If this is a streaming buffer, return the unique voice associated
  52. /// with the buffer.
  53. SFXXAudioVoice* _getUniqueVoice() { return ( SFXXAudioVoice* ) mUniqueVoice.getPointer(); }
  54. ///
  55. SFXXAudioBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
  56. virtual ~SFXXAudioBuffer();
  57. // SFXBuffer.
  58. virtual void write( SFXInternal::SFXStreamPacket* const* packets, U32 num );
  59. void _flush();
  60. public:
  61. ///
  62. static SFXXAudioBuffer* create( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
  63. };
  64. #endif // _SFXXAUDIOBUFFER_H_