module_bullet.cmake 1.5 KB

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  1. # -----------------------------------------------------------------------------
  2. # Copyright (c) 2015 GarageGames, LLC
  3. #
  4. # Permission is hereby granted, free of charge, to any person obtaining a copy
  5. # of this software and associated documentation files (the "Software"), to
  6. # deal in the Software without restriction, including without limitation the
  7. # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. # sell copies of the Software, and to permit persons to whom the Software is
  9. # furnished to do so, subject to the following conditions:
  10. #
  11. # The above copyright notice and this permission notice shall be included in
  12. # all copies or substantial portions of the Software.
  13. #
  14. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. # IN THE SOFTWARE.
  21. # -----------------------------------------------------------------------------
  22. # Bullet module
  23. option(TORQUE_PHYSICS_BULLET "Use Bullet physics" OFF)
  24. if( NOT TORQUE_PHYSICS_BULLET )
  25. return()
  26. endif()
  27. addDef( "TORQUE_PHYSICS_BULLET" )
  28. addDef( "TORQUE_PHYSICS_ENABLED" )
  29. addPath( "${srcDir}/T3D/physics/bullet" )
  30. addInclude( "${libDir}/bullet/src" )
  31. addLib( "libbullet" )