James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 years ago
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T3D 5f463d09d9 replace fix #1736 for add physicShape datablock from the editor 9 years ago
app 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 10 years ago
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 10 years ago
collision 11398bb04e Issue found with PVS-Studio: 10 years ago
console 810ac82eae Adds a missed cleanup for currentNewObj. 9 years ago
core 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) 9 years ago
environment 3496c549b5 Hardware Skinning Support 9 years ago
forest 2753f562e8 shadow caching 10 years ago
gfx ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
gui db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 9 years ago
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 years ago
lighting dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 years ago
main 8862bc2f3a Pass by const reference 11 years ago
materials 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak 9 years ago
math 1a405264c2 changes "Rotation" instead of "rotation" #1702 9 years ago
module 4b7eea5de0 Change back "enabled" values to lowercase 9 years ago
navigation 6a5820d3a2 navmesh file load error-fix 9 years ago
persistence 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 years ago
platform 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 years ago
platformMac 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 years ago
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 years ago
platformSDL 51049b6e8c Fixes the member-of-class check order to properly sort the context. Also fixes a bug with the spacer entries being filtered from the popup menu, which threw off the selection. 9 years ago
platformWin32 fddc00b39b Merge branch 'development-gg' into epoxy 9 years ago
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 years ago
postFx 41e5caf22b Direct3D11 Engine/source changes 9 years ago
renderInstance 3496c549b5 Hardware Skinning Support 9 years ago
scene b7882e7280 Merge pull request #1653 from Areloch/twiLightZone 9 years ago
sfx f30aac3655 Merge pull request #1424 from rextimmy/fmod_crash_fix 10 years ago
shaderGen ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 years ago
sim de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 9 years ago
terrain a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 years ago
testing fae1bad96c All unit tests that run now pass. 11 years ago
ts 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 years ago
util 10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 10 years ago
windowManager 6f72c7b119 Implements the splash screen window to the SDL platform stuff. 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago