Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 tahun lalu
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
baseMatInstance.h d4c2eeea98 Selection Highlighting 8 tahun lalu
baseMaterialDefinition.h 2753f562e8 shadow caching 10 tahun lalu
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 tahun lalu
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matInstance.cpp d4c2eeea98 Selection Highlighting 8 tahun lalu
matInstance.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialDefinition.cpp 76908eae3c Eliminate DefineConsoleMethod 7 tahun lalu
materialDefinition.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
materialFeatureTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 tahun lalu
materialList.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialManager.cpp e718841467 Eliminate DefineConsoleFunction 7 tahun lalu
materialManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedCustomMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
processedFFMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedMaterial.cpp bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans 7 tahun lalu
processedMaterial.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedShaderMaterial.cpp 33ebe34440 more gfx shadowvar cleanups 7 tahun lalu
processedShaderMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
sceneData.h d4c2eeea98 Selection Highlighting 8 tahun lalu
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 tahun lalu
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 tahun lalu
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu