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editors
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15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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hace 2 años |
VolumetricFog.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
VolumetricFog.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
VolumetricFogRTManager.cpp
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1efb687867
uninitialized variables-environment and forrest
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hace 5 años |
VolumetricFogRTManager.h
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27d6665d21
set volumetric fog to use the standard window-resized trigger for it's update
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hace 6 años |
basicClouds.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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hace 3 años |
basicClouds.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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hace 3 años |
cloudLayer.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 3 años |
cloudLayer.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
decalRoad.cpp
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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hace 3 años |
decalRoad.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
meshRoad.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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hace 3 años |
meshRoad.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
nodeListManager.cpp
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ad05a78946
sanity check nodelist presence
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hace 4 años |
nodeListManager.h
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1efb687867
uninitialized variables-environment and forrest
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hace 5 años |
river.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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hace 4 años |
river.h
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1efb687867
uninitialized variables-environment and forrest
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hace 5 años |
scatterSky.cpp
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382ee60d86
Sky Sorting
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hace 3 años |
scatterSky.h
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1d5a36c4c0
Spheres for Skies
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hace 3 años |
skyBox.cpp
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382ee60d86
Sky Sorting
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hace 3 años |
skyBox.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
skySphere.cpp
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382ee60d86
Sky Sorting
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hace 3 años |
skySphere.h
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1d5a36c4c0
Spheres for Skies
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hace 3 años |
sun.cpp
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
sun.h
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98a079a797
code duplication prune. should aid in stability
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hace 4 años |
timeOfDay.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
timeOfDay.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
waterBlock.cpp
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1efb687867
uninitialized variables-environment and forrest
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hace 5 años |
waterBlock.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 10 años |
waterObject.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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hace 3 años |
waterObject.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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hace 3 años |
waterPlane.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
waterPlane.h
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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hace 10 años |