AzaezelX 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback hace 2 años
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editors 15d5aafadb add MeshRoadEditorGui::onRoadCreation callback hace 2 años
VolumetricFog.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
VolumetricFog.h 98a079a797 code duplication prune. should aid in stability hace 4 años
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest hace 5 años
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update hace 6 años
basicClouds.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. hace 3 años
basicClouds.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. hace 3 años
cloudLayer.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 3 años
cloudLayer.h 98a079a797 code duplication prune. should aid in stability hace 4 años
decalRoad.cpp 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering hace 3 años
decalRoad.h 98a079a797 code duplication prune. should aid in stability hace 4 años
meshRoad.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 3 años
meshRoad.h 98a079a797 code duplication prune. should aid in stability hace 4 años
nodeListManager.cpp ad05a78946 sanity check nodelist presence hace 4 años
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest hace 5 años
river.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
river.h 1efb687867 uninitialized variables-environment and forrest hace 5 años
scatterSky.cpp 382ee60d86 Sky Sorting hace 3 años
scatterSky.h 1d5a36c4c0 Spheres for Skies hace 3 años
skyBox.cpp 382ee60d86 Sky Sorting hace 3 años
skyBox.h 98a079a797 code duplication prune. should aid in stability hace 4 años
skySphere.cpp 382ee60d86 Sky Sorting hace 3 años
skySphere.h 1d5a36c4c0 Spheres for Skies hace 3 años
sun.cpp 98a079a797 code duplication prune. should aid in stability hace 4 años
sun.h 98a079a797 code duplication prune. should aid in stability hace 4 años
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest hace 5 años
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. hace 10 años
waterObject.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select hace 3 años
waterObject.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select hace 3 años
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. hace 10 años