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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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baseMatInstance.h
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d4c2eeea98
Selection Highlighting
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8 vuotta sitten |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 vuotta sitten |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 vuotta sitten |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matInstance.cpp
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d4c2eeea98
Selection Highlighting
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8 vuotta sitten |
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matInstance.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialDefinition.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 vuotta sitten |
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materialDefinition.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialFeatureTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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materialFeatureTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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materialList.cpp
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 vuotta sitten |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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materialManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 vuotta sitten |
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materialManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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processedCustomMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
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processedFFMaterial.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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processedFFMaterial.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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processedMaterial.cpp
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bc1b506205
Merge pull request #2146 from Azaezel/specializationShenanigans
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7 vuotta sitten |
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processedMaterial.h
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3496c549b5
Hardware Skinning Support
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9 vuotta sitten |
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processedShaderMaterial.cpp
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33ebe34440
more gfx shadowvar cleanups
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7 vuotta sitten |
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processedShaderMaterial.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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sceneData.h
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d4c2eeea98
Selection Highlighting
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8 vuotta sitten |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 vuotta sitten |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 vuotta sitten |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |