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inspector
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 anos atrás |
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guiFilterCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anos atrás |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anos atrás |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 anos atrás |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiInspector.cpp
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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5 anos atrás |
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guiInspector.h
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5b4af68793
Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list
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5 anos atrás |
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guiInspectorTypes.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiMenuBar.cpp
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 anos atrás |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 anos atrás |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 anos atrás |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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guiPopupMenuCtrl.cpp
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a5404ad216
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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5 anos atrás |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 anos atrás |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 anos atrás |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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guiShapeEdPreview.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 anos atrás |
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guiShapeEdPreview.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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popupMenu.cpp
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a5404ad216
Adds ability to utilize bitmap arrays and set entry indexes for popup menus
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5 anos atrás |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 anos atrás |