OTHGMars 186efd5c87 Fix gamepad binds on non-windows. vor 5 Jahren
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T3D 237b7cdac3 Merge pull request #268 from Areloch/ObjectFadePref vor 5 Jahren
Verve 36cbc4c962 uninitialized variables-verve vor 5 Jahren
afx 3c0360fd2f uninitialized variables-afx vor 5 Jahren
app 1cea8ffacb uninitialized variables-core vor 5 Jahren
assets 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
cinterface 870ee9fb5b Integrate new CInterface into the engine-console vor 7 Jahren
collision 522578074c looks like distance needs to default to 0, not max, for raycast purposes. vor 5 Jahren
console 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups vor 5 Jahren
core 81a4e47235 crashfix-string deconstructor vor 5 Jahren
environment 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` vor 5 Jahren
forest c4e00be91a Fix for crash in _onZoningChanged methods when called by hidden objects. vor 5 Jahren
gfx d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork vor 5 Jahren
gui 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` vor 5 Jahren
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction vor 7 Jahren
lighting 3de60baf79 retool ShadowMaterialHook::_overrideFeatures so we're not including a bunch of extraneous features vor 5 Jahren
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans vor 7 Jahren
materials 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog vor 5 Jahren
math 247c0eb34a Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. vor 5 Jahren
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order vor 6 Jahren
navigation a46bf3d7e5 uninitialized variables-navigation vor 5 Jahren
persistence b6c33bdd2b uninitialized variables-persistence vor 5 Jahren
platform 186efd5c87 Fix gamepad binds on non-windows. vor 5 Jahren
platformMac 13ce1a7441 corrects compilation errors on mac vor 7 Jahren
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows vor 7 Jahren
platformSDL bd8a72005e uninitialized variables-platform vor 5 Jahren
platformWin32 7880c71d9a fixed cpu detection on 64bit windows (and removing nasty assembly for win32). vor 5 Jahren
platformX86UNIX 547a2e28eb no message vor 7 Jahren
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration vor 6 Jahren
renderInstance 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent vor 5 Jahren
scene 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups vor 5 Jahren
sfx 1f93e362cc fix out of bound initializations vor 5 Jahren
shaderGen ca4b77f424 give shadergen tags for the other two potential rendertargets for use down the line vor 5 Jahren
sim 87603029db uninitialized variables-sim vor 5 Jahren
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path vor 5 Jahren
terrain 67dbe4dfe2 Merge pull request #229 from Areloch/TerrainAssetFixup vor 5 Jahren
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. vor 7 Jahren
ts 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
util 6fde8dd4c3 adress #225 vor 5 Jahren
windowManager 7d0831143c Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. vor 5 Jahren
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake vor 9 Jahren
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren