Areloch 2c2c9659e1 Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups před 5 roky
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culling 7392d598da uninitialized variables-scene před 5 roky
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
pathManager.cpp e718841467 Eliminate DefineConsoleFunction před 7 roky
pathManager.h 7392d598da uninitialized variables-scene před 5 roky
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction před 13 roky
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 10 roky
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
reflector.cpp 89128ce14a Post FX script file initialization před 6 roky
reflector.h ebf3f2d971 reflector classvar cleanups před 7 roky
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. před 9 roky
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button před 6 roky
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup před 7 roky
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching před 6 roky
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
sceneObject.cpp 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs před 5 roky
sceneObject.h 9c71d5eace Merge branch 'Preview4_0' into alpha40_HiddenHugs před 5 roky
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl před 10 roky
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching před 6 roky
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. před 6 roky
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
sgUtil.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky