Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 rokov pred
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 rokov pred
assimp 9e1c22204f uninitialized variables-ts 5 rokov pred
collada 9e1c22204f uninitialized variables-ts 5 rokov pred
loader 9e1c22204f uninitialized variables-ts 5 rokov pred
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 rokov pred
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsAnimate.cpp 190a647254 animation clarification 7 rokov pred
tsCollision.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 rokov pred
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsDump.cpp fa2ee65d33 overgeneralised variable 'name' clarified between use-cases 7 rokov pred
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsLastDetail.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 rokov pred
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 rokov pred
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsMesh.cpp 9e1c22204f uninitialized variables-ts 5 rokov pred
tsMesh.h 9e1c22204f uninitialized variables-ts 5 rokov pred
tsMeshFit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 rokov pred
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 rokov pred
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 rokov pred
tsPartInstance.cpp 9e1c22204f uninitialized variables-ts 5 rokov pred
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsRenderState.cpp 7219899287 Working on shader const binding 8 rokov pred
tsRenderState.h 39f86d8c30 asdasd 8 rokov pred
tsShape.cpp 9e1c22204f uninitialized variables-ts 5 rokov pred
tsShape.h 1c62080f7f cleaned up member::radius 7 rokov pred
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 rokov pred
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsShapeConstruct.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 rokov pred
tsShapeConstruct.h 9e1c22204f uninitialized variables-ts 5 rokov pred
tsShapeEdit.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 rokov pred
tsShapeInstance.cpp 9e1c22204f uninitialized variables-ts 5 rokov pred
tsShapeInstance.h 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 rokov pred
tsShapeOldRead.cpp 2b6b1acdd6 many *many* generic is and js 7 rokov pred
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 rokov pred
tsSortedMesh.h 9e1c22204f uninitialized variables-ts 5 rokov pred
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 rokov pred
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred