AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 years ago
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 years ago
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 years ago
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 years ago
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
materialList.cpp 6ade6f08ce Updated Assimp 5 years ago
materialList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 years ago
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 years ago
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 years ago
processedMaterial.cpp 6ade6f08ce Updated Assimp 5 years ago
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 years ago
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 years ago
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 years ago
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 years ago
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago