Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
..
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
creator.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 năm trước cách đây
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 năm trước cách đây
editor.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
gizmo.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 năm trước cách đây
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 năm trước cách đây
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 năm trước cách đây
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 năm trước cách đây
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 năm trước cách đây
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 năm trước cách đây
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 năm trước cách đây
terrainEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 năm trước cách đây
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 năm trước cách đây
worldEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 năm trước cách đây
worldEditor.h f1d315d51a adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 8 năm trước cách đây
worldEditorSelection.cpp 15f67015d3 Reordering initialization methods #1912 8 năm trước cách đây
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 năm trước cách đây