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Marc Chapman 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
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T3D 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 жил өмнө
afx ace877b409 Add all new AFX files 8 жил өмнө
app 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 жил өмнө
assets 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
cinterface ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
collision bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 9 жил өмнө
console 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 жил өмнө
core fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 жил өмнө
environment 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 жил өмнө
forest f5fee65378 Fixed V570: Variable is assigned to itself 8 жил өмнө
gfx a2fa9838e5 DDS cubemap support 8 жил өмнө
gui 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 жил өмнө
i18n 6419ba1e33 localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 9 жил өмнө
lighting 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
main 8862bc2f3a Pass by const reference 11 жил өмнө
materials a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 жил өмнө
math c2c34cdd5d Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 8 жил өмнө
module 15f67015d3 Reordering initialization methods #1912 8 жил өмнө
navigation 83aa47da1a profiling blocks for navmesh subsystem analysis 8 жил өмнө
persistence 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
platform 0b9dd9bb7e forgot one 8 жил өмнө
platformMac 6a1048596e but now it works 9 жил өмнө
platformPOSIX 512514df20 Call the correct system rename 9 жил өмнө
platformSDL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
platformWin32 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
platformX86UNIX 7372c89dc7 Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 9 жил өмнө
postFx 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
renderInstance 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
scene ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 жил өмнө
sfx b70f89afa2 sfx-legacy 8 жил өмнө
shaderGen 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
sim 5a1405d4bb packet-size-checking -- Methods for querying packet-size settings. Used for detecting when spells or effects overrun the packet buffer from networked dynamic field usage. 8 жил өмнө
terrain 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 жил өмнө
testing fae1bad96c All unit tests that run now pass. 11 жил өмнө
ts 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
util 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
windowManager 60631cb146 expanded debug reporting for SDL_Init 8 жил өмнө
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 жил өмнө
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 жил өмнө