Marc Chapman ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 gadi atpakaļ
..
culling 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
mixin b2b950c84a Add missing include guards to some headers 11 gadi atpakaļ
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 gadi atpakaļ
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 gadi atpakaļ
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 gadi atpakaļ
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
reflector.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 gadi atpakaļ
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 gadi atpakaļ
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 gadi atpakaļ
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 gadi atpakaļ
sceneContainer.h ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 gadi atpakaļ
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
sceneObject.cpp fcce9be33c obj-select -- object selection functionality 8 gadi atpakaļ
sceneObject.h fcce9be33c obj-select -- object selection functionality 8 gadi atpakaļ
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 gadi atpakaļ
sceneRenderState.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 gadi atpakaļ
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 gadi atpakaļ