Areloch 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 лет назад
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GLSL 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
HLSL 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 лет назад
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 лет назад
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 лет назад
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
featureType.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
langElement.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
shaderComp.h 3496c549b5 Hardware Skinning Support 9 лет назад
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 лет назад
shaderGen.cpp 5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 лет назад
shaderGen.h 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 лет назад
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 лет назад