Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
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assets 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
decal 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
examples bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover %!s(int64=5) %!d(string=hai) anos
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fx 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
gameBase 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
lighting 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash %!s(int64=5) %!d(string=hai) anos
physics fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
turret fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
vehicles 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=5) %!d(string=hai) anos
Scene.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 %!s(int64=5) %!d(string=hai) anos
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume %!s(int64=7) %!d(string=hai) anos
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera %!s(int64=8) %!d(string=hai) anos
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl %!s(int64=5) %!d(string=hai) anos
cameraSpline.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
cameraSpline.h a41b28f6b7 safety check %!s(int64=5) %!d(string=hai) anos
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp afd836cc56 export rounds LODs to the nearest power of 2 %!s(int64=5) %!d(string=hai) anos
convexShape.h fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX %!s(int64=5) %!d(string=hai) anos
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
groundPlane.cpp c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane %!s(int64=5) %!d(string=hai) anos
groundPlane.h bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover %!s(int64=5) %!d(string=hai) anos
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiObjectView.cpp 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
item.cpp afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
item.h afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. %!s(int64=9) %!d(string=hai) anos
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
lightBase.cpp 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on %!s(int64=6) %!d(string=hai) anos
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. %!s(int64=13) %!d(string=hai) anos
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR %!s(int64=7) %!d(string=hai) anos
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. %!s(int64=11) %!d(string=hai) anos
notesObject.cpp 5de19404d9 mac compile fixes %!s(int64=5) %!d(string=hai) anos
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. %!s(int64=5) %!d(string=hai) anos
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups %!s(int64=7) %!d(string=hai) anos
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
player.cpp d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp %!s(int64=5) %!d(string=hai) anos
player.h afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
pointLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
portal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
prefab.cpp c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
prefab.h c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
projectile.h c32c9557ab enhanced-projectile %!s(int64=8) %!d(string=hai) anos
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint %!s(int64=7) %!d(string=hai) anos
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. %!s(int64=7) %!d(string=hai) anos
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: %!s(int64=10) %!d(string=hai) anos
rigid.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigidShape.cpp 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. %!s(int64=5) %!d(string=hai) anos
rigidShape.h d1cc5964c4 fix GCC compile %!s(int64=5) %!d(string=hai) anos
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeBase.cpp 482e836797 membervar compile fix %!s(int64=5) %!d(string=hai) anos
shapeBase.h 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. %!s(int64=5) %!d(string=hai) anos
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
spotLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
trigger.cpp a241d27b58 Expand EngineAPI type definitions %!s(int64=5) %!d(string=hai) anos
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet %!s(int64=5) %!d(string=hai) anos
tsStatic.cpp e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding %!s(int64=5) %!d(string=hai) anos
tsStatic.h 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload %!s(int64=5) %!d(string=hai) anos
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 %!s(int64=5) %!d(string=hai) anos
zone.h dbf34df71d select within zone pushbutton %!s(int64=6) %!d(string=hai) anos