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advanced
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 lat temu |
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basic
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 lat temu |
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common
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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shadowMap
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a05c83493e
adress gl spotlights disapearing for deferred
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4 lat temu |
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lightInfo.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 lat temu |
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lightInfo.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 lat temu |
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lightManager.cpp
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 lat temu |
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lightManager.h
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ebe2c2dead
Add vector light support to forward materials.
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6 lat temu |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |