AzaezelX a05c83493e adress gl spotlights disapearing for deferred 4 lat temu
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advanced 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 lat temu
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 lat temu
common 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
shadowMap a05c83493e adress gl spotlights disapearing for deferred 4 lat temu
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 lat temu
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 lat temu
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 lat temu
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu