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T3D
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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Verve
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ed36cf2c5c
Changes for BaseUI Update
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afx
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6a357d8dfb
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0
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app
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c16b88d709
Fix temporary buffer for scripting conversions.
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assets
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d883575d0f
fix compilation flaws
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cinterface
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35b33f1864
various fixes and memory corruption bug.
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collision
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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console
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8f2beb3219
Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
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core
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3988e7baee
Better allocator for TorqueScript temp conversions used during interpretation
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environment
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382ee60d86
Sky Sorting
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forest
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bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
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gfx
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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gui
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52368a0428
Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart.
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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lighting
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a05c83493e
adress gl spotlights disapearing for deferred
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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materials
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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math
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b795776b23
requested feature: large number display
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module
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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navigation
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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persistence
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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platform
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2311d7d683
* BugFix: Correct an ASAN reported memory error caused by incorrect usage of __sync_fetch_and_add.
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platformMac
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6583134ef2
* Adjustment: Initial work on moving x86Unix platform code into a more common POSIX platform.
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platformPOSIX
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4ae7d7ce3f
from higuy: "PATH_MAX is defined there on macos"
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platformSDL
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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platformWin32
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bd9b3fd55b
* [Win32] Adjustment: Only trigger the Linux compat warning when TORQUE_POSIX_PATH_CASE_INSENSITIVE is disabled.
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platformX11
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247b12e795
* BugFix: Correct many include paths and build platformX11 on non-Apple Unix.
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platformX86UNIX
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a24149ba3b
* Adjustment: Tweak the include paths for platformPOSIX.h.
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postFx
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6474413aaf
fix reported ASAN crash
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renderInstance
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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scene
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38e7bb9232
* BugFix: Correct the possibility of the Sim module being deinitialized after the Scene module despite the Sim module being dependentant on the Scene module.
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sfx
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15ef8b4fbe
Cleaned up implementation of #712
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shaderGen
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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sim
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cc45f9e9a4
* BugFix: Fix a Windows ASAN reported allocation mismatch error.
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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terrain
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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ts
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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util
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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windowManager
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74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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