JeffR 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 years ago
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3d faa38ffcd8 Inside _internalRender mForceFOV is not take into account. 5 years ago
buttons 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
containers 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 3 years ago
controls 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 3 years ago
core d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
editor 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 years ago
game 98a079a797 code duplication prune. should aid in stability 4 years ago
shiny 76908eae3c Eliminate DefineConsoleMethod 7 years ago
theora 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
utility ed36cf2c5c Changes for BaseUI Update 3 years ago
worldEditor dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 years ago