James Urquhart 3496c549b5 Hardware Skinning Support 11 rokov pred
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forcedMaterialMeshMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderBinManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
renderBinManager.h 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
renderFormatChanger.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 rokov pred
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderGlowMgr.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 rokov pred
renderImposterMgr.cpp 53abbe066d added checks for valid pointers after locking 12 rokov pred
renderImposterMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderMeshMgr.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderObjectMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderOcclusionMgr.cpp 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 rokov pred
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 rokov pred
renderParticleMgr.cpp 28d303c5ea Added immutable vertex and index buffers. 10 rokov pred
renderParticleMgr.h c5dd7230ad Fix for rendering particles to the glow buffer 10 rokov pred
renderPassManager.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
renderPassManager.h 3496c549b5 Hardware Skinning Support 9 rokov pred
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderPrePassMgr.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
renderPrePassMgr.h 5b5c6b9907 Deferred Shading 10 rokov pred
renderTerrainMgr.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 rokov pred
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTexTargetBinManager.cpp cae97cac37 Glow buffer graphic corruption fix on OpenGL. 10 rokov pred
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
renderTranslucentMgr.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred