Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
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culling 15f67015d3 Reordering initialization methods #1912 8 роки тому
mixin b2b950c84a Add missing include guards to some headers 11 роки тому
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 роки тому
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 роки тому
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 роки тому
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
reflector.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 роки тому
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 роки тому
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 роки тому
sceneContainer.h d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 роки тому
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneObject.cpp 172e62a8f1 Mount Process Order Fix 2 9 роки тому
sceneObject.h bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 роки тому
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 11 роки тому
sceneRenderState.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 роки тому
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому