Areloch 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) %!s(int64=6) %!d(string=hai) anos
..
assets 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again %!s(int64=6) %!d(string=hai) anos
components 059d531b62 linux followup work by tim %!s(int64=6) %!d(string=hai) anos
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
examples 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fx 8b4f3fea31 misc formatting fixes, and a removal of the %!s(int64=6) %!d(string=hai) anos
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
gameObjects 059d531b62 linux followup work by tim %!s(int64=6) %!d(string=hai) anos
lighting 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) %!s(int64=6) %!d(string=hai) anos
physics 34d05ff16f Updates to various components, added a few new ones. %!s(int64=6) %!d(string=hai) anos
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
systems 600859bd63 Force proper update of box probe when attenuation changes %!s(int64=6) %!d(string=hai) anos
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint %!s(int64=7) %!d(string=hai) anos
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size %!s(int64=7) %!d(string=hai) anos
Scene.cpp e7bf49e801 Moved unneeded modules to Templates/Modules %!s(int64=6) %!d(string=hai) anos
Scene.h e7bf49e801 Moved unneeded modules to Templates/Modules %!s(int64=6) %!d(string=hai) anos
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume %!s(int64=7) %!d(string=hai) anos
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=11) %!d(string=hai) anos
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera %!s(int64=8) %!d(string=hai) anos
camera.h fcce9be33c obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. %!s(int64=9) %!d(string=hai) anos
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp f79265089a mac compilation correction - casting flaw %!s(int64=6) %!d(string=hai) anos
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. %!s(int64=6) %!d(string=hai) anos
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. %!s(int64=7) %!d(string=hai) anos
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
entity.cpp 7832458005 component vector cleanup cleanup %!s(int64=6) %!d(string=hai) anos
entity.h 3fa7a0d4fa Various fixes %!s(int64=6) %!d(string=hai) anos
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables %!s(int64=7) %!d(string=hai) anos
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=8) %!d(string=hai) anos
groundPlane.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiObjectView.cpp 1c62080f7f cleaned up member::radius %!s(int64=7) %!d(string=hai) anos
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint %!s(int64=7) %!d(string=hai) anos
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. %!s(int64=9) %!d(string=hai) anos
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightBase.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on %!s(int64=6) %!d(string=hai) anos
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on %!s(int64=6) %!d(string=hai) anos
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. %!s(int64=13) %!d(string=hai) anos
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR %!s(int64=7) %!d(string=hai) anos
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. %!s(int64=11) %!d(string=hai) anos
objectTypes.h 9e65e940d0 lighting single buffer %!s(int64=7) %!d(string=hai) anos
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups %!s(int64=7) %!d(string=hai) anos
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix %!s(int64=6) %!d(string=hai) anos
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
pointLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
portal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
projectile.h c32c9557ab enhanced-projectile %!s(int64=8) %!d(string=hai) anos
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint %!s(int64=7) %!d(string=hai) anos
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. %!s(int64=7) %!d(string=hai) anos
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: %!s(int64=10) %!d(string=hai) anos
rigid.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification %!s(int64=7) %!d(string=hai) anos
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeBase.cpp 76dbedb02f reskinning fixes %!s(int64=6) %!d(string=hai) anos
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 %!s(int64=6) %!d(string=hai) anos
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
spotLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups %!s(int64=7) %!d(string=hai) anos
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. %!s(int64=13) %!d(string=hai) anos
tsStatic.cpp 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again %!s(int64=6) %!d(string=hai) anos
tsStatic.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again %!s(int64=6) %!d(string=hai) anos
zone.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
zone.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos