Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
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CppAsset.cpp cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
CppAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
CubemapAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
CubemapAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
ExampleAsset.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
ExampleAsset.h ae5a43de70 Asset Browser initial implementation - Asset updates. 8 years ago
GUIAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
GUIAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
GameObjectAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
GameObjectAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
ImageAsset.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
ImageAsset.h e211f502e8 better handle old style references to named texture targets 4 years ago
ImageAssetInspectors.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
LevelAsset.cpp 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 years ago
LevelAsset.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
MaterialAsset.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
MaterialAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
ParticleAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
ParticleAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
PostEffectAsset.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
PostEffectAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
ScriptAsset.cpp 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 4 years ago
ScriptAsset.h 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
ShapeAnimationAsset.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 years ago
ShapeAnimationAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
ShapeAsset.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 years ago
ShapeAsset.h f0b218f1e2 fix shape errorcodes 3 years ago
SoundAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
SoundAsset.h f59c5f152f soundAsset profile and description getter fixes 3 years ago
TerrainAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
TerrainAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
TerrainMaterialAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
TerrainMaterialAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
assetImporter.cpp 93a4f8780c * BugFix: Correct simple incorrect references after changing Platform::isFile to Torque::FS::isFile in the asset importer. 3 years ago
assetImporter.h 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 3 years ago
assetImporter_ScriptBinding.h 1c7c32baa6 Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 3 years ago
assetMacroHelpers.h ab1b14587e generic asset loader macros. currently unused 4 years ago
stateMachineAsset.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
stateMachineAsset.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago