AzaezelX 111f0c840d probe capture cleanups pt1 %!s(int64=3) %!d(string=hai) anos
..
assets ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor %!s(int64=3) %!d(string=hai) anos
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering %!s(int64=3) %!d(string=hai) anos
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation %!s(int64=3) %!d(string=hai) anos
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
fx 4fd8436911 targeted fix for #45 %!s(int64=3) %!d(string=hai) anos
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash %!s(int64=3) %!d(string=hai) anos
lighting 111f0c840d probe capture cleanups pt1 %!s(int64=3) %!d(string=hai) anos
physics 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
sceneComponent 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock %!s(int64=3) %!d(string=hai) anos
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. %!s(int64=4) %!d(string=hai) anos
vehicles 93faa243ac cleanups for sound assets %!s(int64=4) %!d(string=hai) anos
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 %!s(int64=5) %!d(string=hai) anos
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic %!s(int64=7) %!d(string=hai) anos
aiConnection.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera %!s(int64=8) %!d(string=hai) anos
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl %!s(int64=5) %!d(string=hai) anos
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
containerQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size %!s(int64=3) %!d(string=hai) anos
convexShape.h dd920bb537 set convexshape to use a standard vertex type %!s(int64=3) %!d(string=hai) anos
debris.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
debris.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. %!s(int64=4) %!d(string=hai) anos
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. %!s(int64=8) %!d(string=hai) anos
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. %!s(int64=10) %!d(string=hai) anos
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
groundPlane.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
item.cpp afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
item.h afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
levelInfo.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" %!s(int64=3) %!d(string=hai) anos
levelInfo.h d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" %!s(int64=3) %!d(string=hai) anos
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
lightBase.cpp 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. %!s(int64=8) %!d(string=hai) anos
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on %!s(int64=6) %!d(string=hai) anos
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
lightFlareData.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. %!s(int64=11) %!d(string=hai) anos
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. %!s(int64=13) %!d(string=hai) anos
missionMarker.cpp e1a127715e sanity checks %!s(int64=3) %!d(string=hai) anos
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. %!s(int64=11) %!d(string=hai) anos
notesObject.cpp 5de19404d9 mac compile fixes %!s(int64=5) %!d(string=hai) anos
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. %!s(int64=5) %!d(string=hai) anos
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment %!s(int64=3) %!d(string=hai) anos
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups %!s(int64=7) %!d(string=hai) anos
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=11) %!d(string=hai) anos
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks %!s(int64=3) %!d(string=hai) anos
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable %!s(int64=3) %!d(string=hai) anos
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. %!s(int64=8) %!d(string=hai) anos
player.cpp 77ef842670 particle emission safeties %!s(int64=3) %!d(string=hai) anos
player.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
pointLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
portal.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation %!s(int64=3) %!d(string=hai) anos
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation %!s(int64=3) %!d(string=hai) anos
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated %!s(int64=4) %!d(string=hai) anos
projectile.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
proximityMine.cpp 93faa243ac cleanups for sound assets %!s(int64=4) %!d(string=hai) anos
proximityMine.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
resource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: %!s(int64=10) %!d(string=hai) anos
rigid.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
rigidShape.cpp 93faa243ac cleanups for sound assets %!s(int64=4) %!d(string=hai) anos
rigidShape.h 93faa243ac cleanups for sound assets %!s(int64=4) %!d(string=hai) anos
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 %!s(int64=4) %!d(string=hai) anos
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash %!s(int64=3) %!d(string=hai) anos
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups %!s(int64=3) %!d(string=hai) anos
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. %!s(int64=5) %!d(string=hai) anos
spotLight.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so %!s(int64=4) %!d(string=hai) anos
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. %!s(int64=6) %!d(string=hai) anos
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable %!s(int64=3) %!d(string=hai) anos
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet %!s(int64=5) %!d(string=hai) anos
tsStatic.cpp a75c64fef3 tsstatic aug cleanups %!s(int64=3) %!d(string=hai) anos
tsStatic.h 5ec4e8fb62 forgot the.h %!s(int64=3) %!d(string=hai) anos
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos