Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
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decal 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
examples 43895090fa Merge branch 'RenderMeshExampleMatFix' into development for PR #631 11 lat temu
fps c1d79f1488 Added padding to GuiShapeNameHud labels. 12 lat temu
fx 98048fd974 Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles 11 lat temu
gameBase a928d142f7 Made some tweaks so I'm happy with it. 11 lat temu
physics a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic 11 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 lat temu
turret e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert 11 lat temu
vehicles feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
accumulationVolume.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
aiClient.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
aiClient.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiConnection.cpp 156aacf8b8 Ensure console function arg arrays are initialised. 11 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp e332609003 requested alterations. 11 lat temu
aiPlayer.h e332609003 requested alterations. 11 lat temu
camera.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 lat temu
camera.h 660250cccf Game cam and eye banking, control schemes 12 lat temu
cameraSpline.cpp 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 lat temu
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
convexShape.cpp d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 12 lat temu
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 lat temu
debris.cpp 62006e8b3c Remove unneeded double-initialization of the vars. 11 lat temu
debris.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameFunctions.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameTSCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gameTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. 11 lat temu
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 lat temu
item.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
item.h 0f22ca64d4 Moved mask updated to protected member set functions. 13 lat temu
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 11 lat temu
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 11 lat temu
lightAnimData.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightAnimData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightBase.cpp 08d4f6ebc0 Improvements to console refactor code 13 lat temu
lightBase.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightDescription.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightDescription.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightFlareData.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 lat temu
lightFlareData.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
objectTypes.h b4ea1123dc Remove Interior Object format (DIF) 12 lat temu
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
pathCamera.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
player.cpp a87a891cfc Prevent crash when loading Player with no shape. 11 lat temu
player.h 1bce176705 Removed Ranges and cleaned up updateLookAnimation function. 12 lat temu
pointLight.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
projectile.cpp feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 lat temu
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 lat temu
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 4fb820c3ef New Physics doc group. 11 lat temu
rigidShape.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 lat temu
shapeBase.h d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 lat temu
spotLight.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
trigger.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
trigger.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsStatic.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 lat temu
tsStatic.h c5f81a85f5 Renamed LOD to Fade. 11 lat temu
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
zone.h 7dbfe6994d Engine directory for ticket #1 13 lat temu