Areloch 68efd8e22a Updates to component classes - 8 éve
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culling 15f67015d3 Reordering initialization methods #1912 8 éve
mixin b2b950c84a Add missing include guards to some headers 11 éve
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 éve
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 éve
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 éve
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 éve
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 éve
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 éve
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 éve
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 éve
sceneContainer.h ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 éve
sceneManager.cpp 68efd8e22a Updates to component classes - 8 éve
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
sceneObject.cpp 2bd43efcb9 Fix minor errors in console function definitions 8 éve
sceneObject.h bdac9286ee Enables setting the forward vector of a Scene Object 8 éve
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 éve
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 éve
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 éve
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 éve
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 éve
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 éve
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 éve