AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method hace 4 años
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development hace 6 años
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects hace 5 años
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials hace 5 años
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development hace 6 años
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
matStateHint.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl hace 5 años
materialDefinition.cpp 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method hace 4 años
materialDefinition.h f0d919e859 sound asset conversions - materials hace 4 años
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM hace 5 años
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM hace 5 años
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter hace 4 años
materialList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
materialManager.cpp e7403197c7 yell when warningmaterial is undefined hace 4 años
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage hace 5 años
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
miscShdrDat.h 3496c549b5 Hardware Skinning Support hace 9 años
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter hace 4 años
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. hace 5 años
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. hace 4 años
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. hace 5 años
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development hace 6 años
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups hace 7 años
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años