| .. |
|
forcedMaterialMeshMgr.cpp
|
7c3bd49615
Adds ability to adjust padding to guiTextListCtrl's rows
|
6 лет назад |
|
forcedMaterialMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderBinManager.cpp
|
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
|
6 лет назад |
|
renderBinManager.h
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 лет назад |
|
renderDeferredMgr.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 лет назад |
|
renderDeferredMgr.h
|
9e65e940d0
lighting single buffer
|
7 лет назад |
|
renderFormatChanger.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 лет назад |
|
renderFormatChanger.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderGlowMgr.cpp
|
529558f671
Initial implementation of Custom Shader Features
|
6 лет назад |
|
renderGlowMgr.h
|
30a8401d14
Add support for rendering particles to the glow buffer
|
11 лет назад |
|
renderImposterMgr.cpp
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 лет назад |
|
renderImposterMgr.h
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
|
8 лет назад |
|
renderMeshMgr.cpp
|
529558f671
Initial implementation of Custom Shader Features
|
6 лет назад |
|
renderMeshMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderObjectMgr.cpp
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 лет назад |
|
renderObjectMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderOcclusionMgr.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
|
renderOcclusionMgr.h
|
364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
|
11 лет назад |
|
renderParticleMgr.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 лет назад |
|
renderParticleMgr.h
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 лет назад |
|
renderPassManager.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 лет назад |
|
renderPassManager.h
|
6ade6f08ce
Updated Assimp
|
5 лет назад |
|
renderPassStateToken.cpp
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 лет назад |
|
renderPassStateToken.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderProbeMgr.cpp
|
53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
|
5 лет назад |
|
renderProbeMgr.h
|
6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
|
5 лет назад |
|
renderTerrainMgr.cpp
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 лет назад |
|
renderTerrainMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderTexTargetBinManager.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
|
renderTexTargetBinManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
renderTranslucentMgr.cpp
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
4 лет назад |
|
renderTranslucentMgr.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |