AzaezelX f185bef8a3 leverage isScriptFile 4 lat temu
..
editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 lat temu
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 lat temu
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 lat temu
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
river.h 1efb687867 uninitialized variables-environment and forrest 5 lat temu
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 lat temu
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 lat temu
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 lat temu
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 lat temu